since ‎06-27-2019

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I posted about this a while ago. Following up to see if anyone else has seen this. The OVRInput.GetLocalControllerAngularVelocity() method returns world space velocity in Quest builds. This does not happen in the editor/PCVR builds. This also does no...
It appears this may have been a bug for a long while but there seems to be a gap between 2020 and now where no one has posted about it. When using the OVRInput.GetLocalControllerAngularVelocity() method in the Unity editor with Quest link (basically ...
Working on getting one of my apps to work with MRC on quest - aside from camera calibration and enabling it on the OVRManager is there anything else I am missing? When I open my app and connect to the quest in OSB the background camera is very high a...
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