Game Engine Version: Version: 4.24.2-11100242+++UE4+Release-4.24Hi
there.I hope you can help me. Unreal Engine4.24 was updated to show
different names for the "Launch Variant".What options should I be using
to deploy my project?The "Default" option s...
Hi there.I hope you can help me. Unreal Engine4.24 was updated to show
different names for the "Launch Variant".What options should I be using
to deploy my project?The "Default" option seems to load the assets as I
explore.That is now what I want. I ...
Colors on Oculus Quest do not match the colors on my Desktop. The colors
on the Quest seem desaturated and brighter. I imagine this is a known
issue? Is there a known solution?
Hi, I am working with Unreal Engine 4.22.3 and Oculus Quest. The voice
of my characters (wav files) is fine when I test on my desktop through
UE4 or any other software. However, it is not the same when I export to
the Oculus Quest. In the Quest the v...
Are there any limitations regarding character setups from Unreal Engine?
Characters that I've used for other projects don't show up in Quest. Are
there any guidelines out there? I have not found anything specific for
character setups in UE4 for Oculu...
ebody-artefacts said: Hi cesar.Try down-sampling your audio files to
44,100. It should do the trick.I updated to 4.24 and that fixed it. It
broke other things but the audio was fixed with the recent updates.
motorsep said: It's pretty simple - Quest doesn't use tonemapping or any
PP at all. Whatever you see in UE4 Editor uses Tonemapper. Turn that off
in the viewport modes and you'll have matching image.Mobile HDR off and
Forward Rendering are a must-hav...
I solved it: 1) Enable Forward Rendering2) Disable Mobile HDROnce I did
those two, the Quest version matched the PC preview. I hope that helps
others in the future. Cheers, Cesar
I'm still getting these, but I think that is because I still have ES 2.0
checked on. Do you know if my project will be affected if I check it
OFF? This project is just for Oculus Quest and nothing else
Hi @Sata-3D . I solved it by allowing ES 3.1 support on my UE4 project.
It was set to ES 2.0 before. I hope this helps anyone that is having the
same issue.