I have been working on a project for a while now. An Oculus Quest Home
app. Main feature I want to get better working now, is a VR app browser
and launcher.A more 3D way of accessing your apps, like Oculus Home did
with the VR Console where you could...
First I was excited about the Rift S... it has a lot of what I hoped to
see in a new Rift headset. It also made sense to replace the current
Rift. But the more I think about it, the more of a problem I see with
this. Already the Rift is not being sol...
This sure seems silly. Why make tracked object instead of objects? They
could really only come up with one use case, so now not only can we only
have 1 left and 1 right controller, but the tracked object is also
limited to one? I was telling Vive own...
So I am writing my wishes for Christmas and this does not seem to be an
option. Is it a planned feature? Would it be coming before Christmas?
Maybe it is coming with Rift Core 2.0 hopefully? Or should I just have
other wishes for Christmas?
So I did even more testing and this is becoming more and more
frustrating.It seems both the "force disable Internet" and the shader
issue are both problems that decide to come back now and again. So every
time I make a change, I should expecting havi...
Finally got it working, this time the only thing I did was flip the
setting to force disable Internet in OpenXR under Meta Quest Support".
It did activate that setting once, but I disabled it again. I think the
problem with Gltfast was maybe that I n...
Does it keep working for you though? For some reason it seems to keep
returning to the bug for me. Even if I make a custom manifest. Your
solution matches the issue that got reported
though:https://issuetracker.unity3d.com/issues/openxr-option-forcer...
I think I managed to find a thread that has a reason why this problem
exists and a possible solution. Downgrading the OpenXR plugin to 1.7 or
add Internet permission in a custom android
manifest.https://forum.unity.com/threads/unity-removes-android-p...
I have run into this as well... quite frustrating because I have found
several topics about this and none seem to resolve it. It seems to be a
problem for 2022 in general, maybe even 2021 as well. I loaded an old
project from before WWW got replaced ...