As you can see in the picture below, OVRVignette is rendering with a bad
aspect ratio, and it also clips through some of the geometry despite
being assigned to Overlay rendering queue in its own script. The
vertical size seems correct, but the horizo...
Yeah I totally got rid of that part. I just kept the code for building
the double circular meshes and assigning the two materials, then I just
place the vignette object in front of the player at a distance that
feels ok, then scale the whole vignette...
Recently ODH started prompting for a mandatory update to the same
version that does not work. The alert makes ODH unusable, but luckily it
won't show up when launching ODH without an internet connection.
Same here with Oculus SDK 39.0 and Unity 2021.3.3 for Apple Silicon. By
looking at this thread for the Firebase plugin, this is not an
Oculus-specific issue but something related to DLLs that just need to be
recompiled, so this should be a very quick...