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Hi. I'm using the OVRPlayerController in a Rift project but the Character Contoller/Collider seems to stay in the middle of the tracking space even when I move around. It seems like the OVRPlayerController was made for 3DoF headsets.
Hey all. I'm new to Unity and C#. I've scripted a basic Jetpack based on the default Jump function of the OVRPlayerController and it works great, except that when I'm moving forward and press jump I only move upwards, instead of forward and up. How d...
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