Hi. I'm using the OVRPlayerController in a Rift project but the
Character Contoller/Collider seems to stay in the middle of the tracking
space even when I move around. It seems like the OVRPlayerController was
made for 3DoF headsets.
Hey all. I'm new to Unity and C#. I've scripted a basic Jetpack based on
the default Jump function of the OVRPlayerController and it works great,
except that when I'm moving forward and press jump I only move upwards,
instead of forward and up. How d...
My right side speaker is going out too. Sad times. Apparently you can
DIY fix it with a wire going from the left-bottom headphone connection
to the right-bottom one, as seen on this post on Reddit. I'm going to
try it today.