Currently can't connect to the app info dashboard at
developer2.oculus.com. Page keeps on reloading over and over again. Not
working in Firefox or Safari.Anyone else getting this issue?
Occasionally running into an issue where unexpectedly my development
machine will start emitting a *very* loud beeping noise about twice per
second from the default sound device, and the mouse cursor becomes
extremely slow and unresponsive. The issue...
Trying to test the locale support in Unity, but I'm having a hard time
figuring out how to change the oculus profile's locale. Changing the
system region doesn't seem to do anything, even after restarting the
OVRService, and I can't find any options ...
For a project using Unity, is it possible to *not* have the audio be
automatically reassigned to the rift headset on launch? My goal is to
have the same executable work for both VR and non-VR, with a simple
"-vrmode Oculus" parameter switching betwee...
Just looked at my event code, using the same function.Vector2
lookPosition =
targetCamera.WorldToScreenPoint(targetCamera.transform.position +
targetCamera.transform.forward);Use that to get a screen center, where
targetCamera is your oculus camera. ...
Just raycasting from the position of the camera in the "forward"
direction of the transform should get you what you're looking for. That
should always give a ray from the center of the screen, or directly
between the cameras in the most recent oculus...
This is mostly for the use case of a Steam user with a rift plugged in
who wants to play in non-VR mode. Launching VR games in steam are
explicitly separate actions from non-VR, and I'd like to support that
without a redundant executable.