Woody3D
Expert Protege
since ‎02-21-2015
‎04-15-2024

User Statistics

  • 83 Posts
  • 0 Solutions
  • 2 Kudos given
  • 14 Kudos received

User Activity

I have tried to fix it for a long time, thinking it was a problem at my end; but I just tried using the OpenXR Plugin and the hand is normal like it has been for all these years. The MetaXR plugin definitely has the VR Hands at an odd angle about 80 ...
I just got my first Quest 3 APK to build to the Quest 3 from Unreal 5.3, (OMG Yay!) there is just one problem, the Full Body IK with Gravity Gloves game mode nd character I have been working on for years, the Hands are at an odd angle since I enable ...
after renaming my d8 files  I feel I am SO CLOSE to a successful build! I remember this feeling when I first built something from UE (4.19 I think it was) TO my Note 4 for my Gear VR!  "With your help, I stand on the precipice of infinity!"-Woody (...
Building to my Gear VR was a nightmare years ago, but I never had to ask for help!!! This is just ridiculous, I don't even know which of my Facebook and Oculus accounts is Oculus, which is Facebook, or which is my Developer account, I can't find wher...
STOP updating my headset unless you have TESTED the update! I am WORKING on these things, not playing, (Except they are both completely useless now,..) Any update about Quest PC compatibility? Will they ever be usable for the PC again?
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