Any word on this, my rift came with a bad wireless connector and was
never too hot on using an xbox controller in VR anyway now I have only
the touch but cannot get past the eula. It does recognize when the
controller reaches the boundary though.
Yeah it's a chicken-egg sort of problem. I'm not disagreeing at all. The
hydra actually can be fairly useful once you finally hop over the big
learning curve of motioncreator, still it took me months to finally sit
down and dedicate a few afternoons ...
I'm pretty sure it does have both. The thing is what games are made to
accept more precise input when such a infinitesimal percent of users
might require more precise input
"Can it be used to move around in experiences that don't necessarily
involve walking/running? Can it be used for multiple hours at a time
without the user getting tired or sore?"That was a good post. You
basically addressed most or near all of the is...
I thought I remember reading of a prototype which they did not disclose
the stats but it seemed agreed upon that it was using a 1440p 21:9
screen which to me sounds perfect. It'll be hard enough getting that
running at a high enough fps. 4k can wait ...