Could someone please help me understand what I am missing or doing
wrong: I would like to get a simple empty VR scene up and running with
the latest stable Unity 2017.2.0f3 and Oculus 1.18 which I initially
assumed "when you download the latest Unity...
Hi guys,I started a new Unity 2017.2.0f3 project, enabled VR in XR
settings, downloaded and imported (from the Asset Store) Oculus
Integration (which was automatically updated to 1.18.1) but get the
following two errors:Couldn't open
Assets/OVR/Plugi...
Hi all,Do you know if it is at all possible to start learning Unity3D
programming for VR without actually having an Oculus Rift?I cannot
afford to buy one for myself personally, but would like to practice
Unity development for VR so that I could appl...
I understand the Unity 5 Virtual Reality Supported check-box does not
currently turn the mouse cursor into a World Space or even Stereoscopic
cursor.So, because the regular mouse is not a 3D object in space, it
cannot be used for VR interactions.Is t...
Hi all,All of a sudden, I am getting a full blown crash whenever I
run/play my project with the native VR support in Unity 5.2.0f3 and
Oculus version 1.7 (SDK 0.6.0.1) which has never happened before, until
today out of the blue. No change made to an...
@profpalmer Yeah, that's my old post! That person initially replied
after 3 days, with an indication that did not help, and then complete
silence since 24 October that I posted again in response to his initial
reply... When I create a fresh empty Uni...
@imperativity Thanks for your reply.I am a bit confused though...The
same problem existed before I imported any Oculus Integration package.
When you download the latest stable Unity 2017.2, the VR mode is
activated via the "Virtual Reality Supported"...