Frequent, unexplained HMD disconnects seems to be a common problem with
a wide range of potential causes (software updates, driver updates, USB
power settings, loose cables, faulty hardware, etc.).I'm posting to the
Unity subforum since it feels like...
This seems like a common problem, but I can't find the solution.When I
add a user to the Alpha Channel, sometimes they get an invite from
Oculus immediately, and sometimes they never get an invite, even to
their spam folder. I can't tell the differen...
I'm using OVRAvatar to generate my hands/controllers which include a
nice self-occluding shader that always shows your hands/controllers in
front of everything else in the scene. This is great EXCEPT when I want
to provide controller tooltips for wha...
I'm using OVRAvatar to generate my hands/controllers. Since these are
dynamically generated, I'm having trouble finding the references to the
specific sub-component meshes (e.g., the A button, the left stick, the
right trigger, etc) so I can light th...
I'm starting to design the controller tutorial for my app, to show the
player what all the different Touch Controller buttons/triggers/sticks
do in my app.I'm surprised not to see any Unity examples or best
practices of this in any of the Samples or ...
Thanks for the response. And good to know to avoid "breaks" in emails.
I'd suggest posting those tips in the web dialog where you add users in
the dashboard.In my case, "breaks" weren't involved. I simply created a
test account to the same domain whe...
Thanks for the link, which included several possibilities. Since I don't
like messing with shaders, here are the 2 options that worked best for
me.Option 1:to use the default OVRAvatar hands/controllers, I added a
sorting layer to the relevant worlds...
I think I figured out the confusion. As MikeF says, OVRAvatar by itself
doesn't have individual mesh components, so there's no easy way to make
specific buttons flash. I assumed that was possible because my scene
hierarchy included those sub-meshes, ...
To be more clear, I'm looking for a reference to the SkinnedMeshRenderer
component of something like "lctrl:x_button_PLY" which is a child of the
dynamically instantiated controller prefabI can do this by brute force
assignments post instantiation, b...