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I'm seeing some problems with the values returned by OVRPlugin.GetNodePositionTracked when called with OVRPlugin.Node.DeviceObjectZero. I setup a VR Object in Oculus Home, identified as OVRPlugin.Node.DeviceObjectZero, which I'm using a track a real ...
One of the nice things about the Steam VR setup wizard is that you can use the Vive controllers to press the "next" button jump to the next screen. Especially when you're doing a room scale setup it's annoying to have to walk back and forth to use th...
Touch controllers configured as "Left Touch" or "Right Touch" seem to wake up from their Standby state when moved (even if they're outside of the tracking space). I'm assuming it's via the IMUs. Touch controllers configured as a "VR Object" only seem...
Come and see the state of the art in motion capture from Advanced Realtime Tracking. Learn about using VR in medical simulation from Professor Jerry Heneghan of the UNC Eshelman School of Pharmacy.http://www.meetup.com/Boston-Virtual-Reality/events/2...
I'm inspecting the angular velocity in OVRDisplay and I'm somewhat confused by the output. With my DK2 lying still on a desk I'm getting many values at or near zero as I'd expect but I'm also getting some values in the 359-360 range. They appear rand...
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