Hi there! I was wondering if its possible to change the projection
matrices for the left and right cameras? It looks like there used to be
a Camera.SetStereoProjectionMatrices() method but it is now deprecated.
I will be needing to change the project...
Hi there! I have a rather nuanced question and I hope there is an easy
answer! I was wondering if there is a way to independently control the
left and right eye camera poses? And if so. From where? I have the
newest Oculus SDK and Unity Plugin (1.31 ...
Hello,I need to get certain parameters from the oculus (DK2) that seemed
to have been included in HMDinfo 0.2.5, but since the switch to
distortions via mesh I can't seem to find this class anywhere in 0.4.3.
I specifically need the distance from the...
Hey there,I am working on a program that requires knowledge of depth
information of a particular point on the screen. Currently, I want to
get this point through a mouse click on the screen. Because I am not
accounting for the distortion and my point...
Hi @imperativity! Thanks for the response. I wasn't aware of that sample
framework, but when I went through it in detail I couldn't quite find
anything that helps with my problem. Essentially what I'm trying to do
is apply a transform to the left and...
Hi @imperativity! Thanks for the response. I wasn't aware of that sample
framework, but when I went through it in detail I couldn't quite find
anything that helps with my problem. Essentially what I'm trying to do
is apply a transform to the left and...
Hi @imperativity! Thanks for the response. I wasn't aware of that sample
framework, but when I went through it in detail I couldn't quite find
anything that helps with my problem. Essentially what I'm trying to do
is apply a transform to the left and...
Wow great! Thanks a lot for the help! I have a few other ideas for doing
this as well, but like you said none of them are quick and easy. I was
hoping that there would be a more straightforward approach. Great job on
the blog by the way. It has reall...