https://developer.oculus.com/downloads/audio/1.0.4/Oculus_Audio_SDK_Plugins/This
is a patch release, with the following bug fixes:Fixed bug in which
audio sources were silent when attenuation mode was unset.Oculus
Spatializer for Wwise PluginFixed cr...
The current Audio SDK (1.0.3) contains a Wwise 2016 plugin, but it was
built against the 2016.1 beta, which is not compatible with the full
release, so it will cause the Wwise tool to crash if you include it in
your project. We are currently finalizi...
This is a minor patch release with some bug fixes and a couple of new
features. Please note the DAW head tracking feature should be considered
in beta, but is working. There will be significant improvements in the
1.1 release, including better visual...
https://developer.oculus.com/downloads/ ... K_Plugins/This constitutes
our beta release of Audio SDK 1.0. We have added an additional
spatializer plugin for Unity based on their Native Audio Plugin and are
maintaining our original Oculus Spatializer ...
Hi Uffe,If that's not possible with stock Unity, you may need to look
into using a 3rd party audio solution like Wwise that supports multiple
listeners. Regards,Dave
I've verified that this was in fact the issue. We'll be shipping the fix
in the upcoming patch release, but in the meantime, you can just make
the following changes in OculusSpatializerWwise.xml: Change "RangeMin"
to "AttenuationRangeMin", and "Range...
Hi Benjamin,Thanks for the info, I will look into that right now. If
that's the case, we should have the fix out in our next patch release in
a few days.Thanks,Dave
Hi Charlie,I've been trying to repro the issue but haven't had any luck
so far. I'm using your same settings with a few different sounds. Can
you check if you have a Wwise attenuation object applied to the sounds
that cause the error? I doubt it's re...