Hey all! This week, I decided that I wanted to spend a little more time
redefining my experience and the result of that was that I've gone ahead
and started teaching myself the basics of Blender to make my own assets
for my experience. The hodgepodge...
I've been spending some time over the past several weeks working on a
project that didn't feel like it really had much promise, in addition to
just diving deeper into more work with Unity around inputs, learning a
bit about networking, and actually b...
I've been working on a lot of development practice in Unity over the
past week(s) in preparation for a big push to get work done on my
LaunchPad projects. A few things that I've done recently:Worked on
options for converting existing Unity games / pa...
Hey all!Just got back from vacation, where I actually managed to get a
surprising amount of non-coding work done on my project! Never
underestimate the power of getting offline for a bit - I found it helped
me fill in a lot of different gaps that had...
I've been working on a few developer design documents, and documented my
process for a lot of what's been going into the planning stages for my
project over at my blog. In terms of my major launchpad project, this
week I finished the rough map for my...
My plan now is to spend more time finishing up the core experience,
after which point I'll go back through and start curating a final asset
look and feel. I'm thinking about shifting into something with a little
less of a realistic look, to keep the ...
My process for practicing Unity is usually just letting my mind wander
around in the editor and start creating things. A lot of the times they
don't quite make sense until I've started to notice trends about what
I'm building, so I like to just get i...