This has now been fixed in the framework, Spatial SDK 0.6.1 now includes
the fix. You should be able to remove the
getWindow().addFlags(WindowManager.LayoutParams.FLAG_ALT_FOCUSABLE_IM)
line from your code after updating to 0.6.1.Our CHANGELOG shows ...
We are working on a framework-level fix for this. However in the
meantime we have a solution that should unblock you.In your main VR
activity (inherits from AppSystemActivity) add this line into your
onCreate:
getWindow().addFlags(WindowManager.Layou...
Is this related to Meta Spatial SDK development
(https://developers.meta.com/horizon/documentation/spatial-sdk/spatial-sdk-explainer)?
Or are you building a Unity/Unreal app?We don't typically use language
like "camera rig" in Meta Spatial SDK apps (...
The Shared Point Anchors sample project you link is a Unity project.
This forum you've asked in is for Spatial SDK development
(https://developers.meta.com/horizon/develop/spatial-sdk).The Unity
forums on this site will be the correct place to post y...