Majik60
Explorer
since ‎09-16-2018
‎09-29-2022

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I've created a character using Blender and exported it using the default glTF 2.0 export settings. When imported into my Oculus Home, it looks great. However, if I add any kind of animation, it seems like vertices with more than 1 or 2 bone influence...
Hello, I'm not sure if this is the right place for this question. If not, I apologize in advance.I'm trying to create custom 3D models for import into Oculus Home. I've been able to create a fairly complex robotic model with simple bone animations to...
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