BattleAxeVR
Adventurer
since ‎06-16-2017
3 weeks ago

User Statistics

  • 85 Posts
  • 2 Solutions
  • 4 Kudos given
  • 28 Kudos received

User Activity

Hello Meta, I would like to report an issue with your OpenXR runtime and Quest functionality.In my game, I rely on Body Tracking as a standard feature that's supported on all Quest headsets, but would also like to use multi-modal mode with controller...
Hi, it's been a year now since Quest Pro was released. I bought mine originally to develop, amongst other things, dynamic foveated rendering in my PC VR game. Now, I was told previously by @johnkearney that Quest Pro over Link only supports XR_FB_eye...
I thought I created a post about this already but I can't see it anywhere. Anyway, I've been trying to run the new XrHandsAndControllers OpenXR SDK sample in v56 SDK on my Quest Pro, and build.bat won't even compile.I get this error: Aside from that,...
Hi, I bought the Quest Pro and love it, and develop for both PC VR and Android.I would like to know if Local Dimming will ever work on PC through OpenXR via Link or AirLink, or if it will be possible to enable it in the runtime somehow, like Link Sha...
Hi everyone, I posted a demo, with full source code, of waist-oriented locomotion on my company Twitter page, here:twitter . com / BattleAxeVR / status / 1597478314893266944source here:github . com / BattleAxeVR / OpenXR-SDK-SourceWorks on Android AN...