Hello Meta, I would like to report an issue with your OpenXR runtime and
Quest functionality.In my game, I rely on Body Tracking as a standard
feature that's supported on all Quest headsets, but would also like to
use multi-modal mode with controller...
Hi, it's been a year now since Quest Pro was released. I bought mine
originally to develop, amongst other things, dynamic foveated rendering
in my PC VR game. Now, I was told previously by @johnkearney that Quest
Pro over Link only supports XR_FB_eye...
I thought I created a post about this already but I can't see it
anywhere. Anyway, I've been trying to run the new XrHandsAndControllers
OpenXR SDK sample in v56 SDK on my Quest Pro, and build.bat won't even
compile.I get this error: Aside from that,...
Hi, I bought the Quest Pro and love it, and develop for both PC VR and
Android.I would like to know if Local Dimming will ever work on PC
through OpenXR via Link or AirLink, or if it will be possible to enable
it in the runtime somehow, like Link Sha...
Hi everyone, I posted a demo, with full source code, of waist-oriented
locomotion on my company Twitter page, here:twitter . com / BattleAxeVR
/ status / 1597478314893266944source here:github . com / BattleAxeVR /
OpenXR-SDK-SourceWorks on Android AN...
They did add in v69 some improvements for the MX Ink, basically at this
point you can pair it instead of either the left or right controller and
still use the original other one, as is, without any code changes
(unless you want or need to reassign). ...
Hi @neurodivrgent , can anyone at Meta confirm whether this but will be
fixed? I just tested my Logitech MX Ink stylus in my app but I really
need FBT and finger tracking at the same time for immersion. It's just
awful looking that the fingers aren't...
@johnkearney Hi John, hope you're doing well. I see you're still around
these parts. Can you take a look at this issue? I have several apps that
are in flight now for both myself and my clients that require body
tracking, but would benefit from multi...
Aside: I'm sure I'm not the only one who would like to use body tracking
and controllers at the same time, and for example, I just received the
Logitech MX Ink which is technically a controller, and I'm sure many
devs and studios making social VR pai...
By the way, simultaneous hands and controllers still doesn't work
properly on v59 on standalone mode, only on Link/AirLink.I can't even
get the v59 Android samples to build...we need some simple, step by step
instructions that don't require a PHD or ...