Hi, I bought the Quest Pro and love it, and develop for both PC VR and
Android.I would like to know if Local Dimming will ever work on PC
through OpenXR via Link or AirLink, or if it will be possible to enable
it in the runtime somehow, like Link Sha...
Hi everyone, I posted a demo, with full source code, of waist-oriented
locomotion on my company Twitter page, here:twitter . com / BattleAxeVR
/ status / 1597478314893266944source here:github . com / BattleAxeVR /
OpenXR-SDK-SourceWorks on Android AN...
Hi everyone, I just wanted to share an observation, as I've been working
on Rift + Quest since 2016. I LOVE the way the reset view button works
on Quest standalone apps. It's a dedicated button that, when you hold it
for 3 seconds, after a twirly thi...
Hi Meta, I reported this issue on Github but would like to repeat it
returns a runtime error over Link (on all three Quests, 1, 2 and Pro,
which I own)....
Hi, I'm not seeing the XR_FB_render_model instance extension in the list
of supported extensions on Quest 2. XR_KHR_android_create_instance
Refunded my Quest Pro already and advising all my fellow devs to not
bother with it. Quest 3 won't even have eye tracking or local dimming or
even Touch Pro controllers so practically nothing of "early access" dev
value is even on offer here that wou...
We did that and it worked. It involved having a separate cmake and app
project in Android Studio though, besides the hello_xr one. I didn't set
it up myself but you can look at other projects that mix JNI / C++ with
NativeActivity. I'm unfortunately ...
"How can you emulate the joystick with hand tracking ? "Virtual Desktop
does this, it allows you to use hand tracking as if holding a real
controller, so you can use joysticks, steering wheels or keyboard and
mouse at the same time as playing a PC VR...
I just wanted to say, I was totally wrong about the generic OpenXR
extension support for eye tracking,I need this as well as the FB/meta
specific "social" eye-tracking extension provides smoothed out values
which adds too much latency to be useful fo...
That's a very good point, and IMO likely the main reason why they would
bother implementing local dimming over Link / AirLink: because of
standalone devs' needs to be able to get the same visuals. So everything
is about standalone, not PC VR which th...