Maybe I'm doing something wrong, but I just downloaded the official
controller models and the Pro controller is looking kinda wack.
https://developer.oculus.com/downloads/package/oculus-controller-artFBX
import, basic material using supplied maps. Th...
I've been getting an array index error whenever I try to use the Oculus
XRHand Component - required for hand tracking / and body tracking. I've
posted about it on the GitHub repo, and had one person confirm a similar
issue, but so far no one else see...
Hi, I just did a fresh install of the Oculus UE build 5.1 and the new SS
release to see how it worked, and I'm getting an error when trying to
install the packaged project to my Quest2.db: failed to install
SharedSpaces-arm64.apk: Failure [INSTALL_FA...
I wasn't enabling the Oculus Online Subsystem .. that took way longer
than it should have to fix ***Previously, I would use the 'Oculus VR'
plugin Verify Entitlement node.In 4.27, we now have the 'Oculus OpenXR'
plugin, and this node is no longer a...
I wasn't enabling the Oculus Online Subsystem .. that took way longer
than it should have to fix***Previously, I would use the 'Oculus VR'
plugin Verify Entitlement node.In 4.27, we now have the 'Oculus OpenXR'
plugin, and this node is no longer av...
Most of the support, and internal work being done at Meta seems to be
Unity focused.. The community is great with Unreal but I sometimes
consider going back to Unity dev for VR... that said, still pushing
Unreal for my current projects.
Oculus-5.1 git build, unreal engine.Did you import from that same
download? It seems like the smoothing groups are off, maybe something to
do with my import, idk.
Hi, I built a similar system for unreal and had to do a ton of looking
up different ways. Doesn't directly help you with Unity but some of the
references
might.https://github.com/KavanBahrami/UE_VR_Locomotion_GripToMoveRotateScaleI
reference the ocul...