I am experimenting with VR UI using the Meta Interaction SDK samples.
After creating a Pointable Canvas and placing it 0.5m in front, as shown
in the attached image, the pointer becomes too large and obscures the
UI. I have looked through the compone...
Hi.I'm currently exploring the possibilities of an app using
Simultaneous Input on Quest3. It's a use case anyone could think of, but
I'm experimenting with using the controller as a 6DOF tracker for
tracking real objects. However, as one would expec...
Hi.This topic might be redundant with the topic of this thread, but with
the SDK updated to V62, the useful official documentation provided in
the previous thread was deleted, and I can't find an alternative
document. Also, the simultaneous hand & co...
Hi.Using OVR Integration v16 with Unity and I am looking for the way to
switch back and forth between hand tracking and touch controller from
script.I have looked through v16 reference but could not find but if
anyone know the way to make it happen, ...
This should be done quite easily but I could not find in OVR
documentation.I want to switch the touch controller model
accordingly.Can anyone advice me how to make it work?
As far as I know, multimodal input works with touch pro controllers. You
can use the functionality only when you pair your Quest3 with the touch
pro controllers.