gedo831
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since ‎11-02-2014
‎10-18-2024

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  • 38 Posts
  • 1 Solutions
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I am experimenting with VR UI using the Meta Interaction SDK samples. After creating a Pointable Canvas and placing it 0.5m in front, as shown in the attached image, the pointer becomes too large and obscures the UI. I have looked through the compone...
Hi.I'm currently exploring the possibilities of an app using Simultaneous Input on Quest3. It's a use case anyone could think of, but I'm experimenting with using the controller as a 6DOF tracker for tracking real objects. However, as one would expec...
Hi.This topic might be redundant with the topic of this thread, but with the SDK updated to V62, the useful official documentation provided in the previous thread was deleted, and I can't find an alternative document. Also, the simultaneous hand & co...
Hi.Using OVR Integration v16 with Unity and I am looking for the way to switch back and forth between hand tracking and touch controller from script.I have looked through v16 reference but could not find but if anyone know the way to make it happen, ...
This should be done quite easily but I could not find in OVR documentation.I want to switch the touch controller model accordingly.Can anyone advice me how to make it work?