I'm trying to integrate an existing Simulator application that uses
OpenGL for our graphics engine with the Oculus Rift using SDK 1.12 ...
I'm a newbie to both OpenGL and the SDK and have been trying to use what
I have learned and researched in the p...
The latest ... I can get the left eye or right eye to work independently
but no together yet. Thus I can see the scene in the left or right eye
depending on the Viewport settings but not sure of the process to handle
both at the same time. void refre...
Thank you. I did solve the jittery issue and have the Left eye being
rendered and displayed in the Rift. I will post that code in a minute.
Now I'm trying to understand how to do the Right Eye as it looks like I
need to do a Render in between the two...
Ok made some progress ... now I just have a jittery or studdering image
that is being displayed the crash is gone. Anyone have an idea? It
almost looks like there is a main image and another flickering on top of
it? Also, my main window on the comput...