Hi reactdev,Sorry to hear that this problem is still happening with the
latest version of our plug-in in Wwise 2016. We have not been able to
successfully replicate here, so I will need your help..Would you be able
to make a simple test project which...
Hi there, There was a bug introduced in the script that is used to
attach the native functionality to Unity. This is being resolved in our
next release, but you can replace the body of script
OculusSpatializerUnity.cs with the script
below..Sincerely...
Hi there, we have not seen this crash before, most of our testing has
been done with PT12. However, we will investigate. In the meantime, if
you have multi-core enabled in PT, could you try turning that off and
see if it helps? Thanks!
Hi Charlie,No worries, I am still digging into this issue. Another
question: Do you have multiple Oculus Spatializer plug-ins in your
project? A project can only have a single instance of the spatializer;
having 2 or more will confuse the reflection ...
Hi Charlie,I am looking into this now. I am unable to repro within the
Wwise editor based on the step above. I did uncover an issue when the
global reflection system is turned off and on again. The first time a
sound plays with reflections on locally...