Hi,Just something i would love to see working. My desk is a standing
desk, and in that configuration, it would make sense to attached the
sensor bellow the desk surface without the stand.
Here the log, i have no idea what fail, all folders clear, computer
rebooted, but something is stale definitely[Debug] [08/15/2016 23:01:55]
Installing 'Visual C++ 2013' redistributable.[Debug] [08/15/2016
23:01:56] Process C:\OculusSetup-DownloadCac...
Hi,When getting the touch close together, they snap from a magnetic
force field. What is the purpose of magnet in the touch, and does
getting them that close may have influence on the resulting orientation
tracking ?Sub question, do you have a docume...
Hi,You can find a great drawing of my setup. While in VR, the
application display the frustums of the sensor. As far as i can tell,
they are quite accurate and it is possible to precisely see the runtime
loosing the CV1 when moving the head at exact ...
I observed for months now the same issue on a computer that does not
have the rift nor the cameras attached most of the time ( i usually just
stop the service ).This morning i attached to the process, first, it
spams in the log and use 2GB of memory ...
imperativity said: Hi,This is expected behavior according to the
engineers in charge of this code.For context:"Developers are expected to
build LibOVR for themselves in whatever way they want. We provide a
project for it which they can modify. If we ...
This was a stupid idea they had a while ago ( turning exception off too
), instead of providing each runtime library flavour. The project for
LibOvr is full source so you can fix it yourself. It is what i do at
every update...
Here a link in the forum where i show how to start gpuview from within
you app for ease and below an example of what you see :
https://forums.oculus.com/community/discussion/comment/306731#Comment_306731you
can also use the custom script they have in...
If ovr_Submit take 15ms, it is because it has poll after failing to
catch the vsync, so the extra duration and frame drop.I bet your best
way to analyse what happen is to use GPUView, you should be able to see
what happen that made you fail a frame.