I speak on the behalf of my studio (5 painters) none of us prefer using
the Quest 2 for PCVR and it's left us kind of concerned that Oculus
hardware will lean towards this abandonment of a smooth PC experience
for working with extremely heavy 3D prog...
This method has worked amazingly for me and a project I'm working on as
of late. Thanks for posting this Nick. Hijacking this thread to post
some questions regarding this workflow. In experimenting, I've noticed
some peculiar things that perhaps some...
schevrel said: The Quill FBX export does not include animations. The
types of animations Quill produces (different mesh topology on each
frame) is not compatible with FBX format. You can make Quill Alembic
export work with Unreal, you will need to cr...