Hi,Iam a developer of VR drum games, and my app has had problems during
the review process. "Additional message from a reviewer: The stick
position/orientation only seem to be updated at 30hz orso, they should
update at 90hz."Inmy game, OCULUS Touch ...
Hi.We use Unity to developgames. We want to know how to detect pressing
Oculus Home button events totrigger a game pause.We tried someinterfaces
in SDK, but it didn't work.Unity v5.5.0f3, Oculus Utilities v1.13.0,
OVRPlugin v1.10.0, SDK
v1.16.0.Unity...
We use Unity 3D todevelop, and we have found oculus touch will be
identified as Xbox controller,which causes it to fail to respond to its
own events. For example, when we onlyconnect touch without XBOX
controller, touch trigger has no response. Is th...
We use Unity 3D to develop, and we have found oculus touch will be
identified as Xbox controller,which causes it to fail to respond to its
own events. For example, when we only connect touch without XBOX
controller, touch trigger has no response. Is ...
Jutastre said: I don't have my Rift yet and i haven't used Unity in a
long time, but stumbling across this post my first thought is that its
just some setting in the script or globally in Unity that makes it only
update at 30Hz.But more importantly i...
imperativity said: @pomfish To help us narrow this issue down, can you
answer these questions:1) Are you using any controller emulators on your
system?2) If you were to use another machine, does this issue persist?3)
Does the behavior remain when Uni...
imperativity said: Hi,While this sounds like more of a consumer support
issue I would like some clarity on your system setup:1) Which oculus
software integration are you using (Native SDK/Oculus utilities/etc)?
Which version of integration?2) What op...