Hi guys,I am trying to publish my app and it fails due to This app uses
permission(s) that are not compatible with this device:
android.permission.VIBRATE.My Android manifest doesn't enable Vibrate
features nor does any of my code. I do have some plu...
Hi folks,I noticed on importing Oculus Utilities into my Unity project
that it created Input settings in Unity (Project Settings -> Input) for
Oculus_GearVR but these don't seem to work for the Oculus Go remote when
I've tried using them. Is there a ...
Ah never mind, I've managed to just use an Input Manager to check for
button presses in an Update method and then I send custom events to
other game objects based on those events. Still would be awesome to
somehow map those to the Input settings in U...