I use my quest mostly to develop with unity. Since a lot of things have
to be tested on the headset itself i'm depended on a build that runs on
the quest.When Oculus link was only for USB3 everything works fine since
I just had to use a USB2 port to ...
Dome, Classic Home, Winter lodge and the new space-station are beautiful
home environments but a lot of people are looking at something more
specific to their favorite game/movie or just in general like something
totally different. I think that's why...
I had the Winter lodge selected as home environment.After a crash in
vader immortal I rebooted my quest and was in the default dome
environment again. When I wanted to switch to Winter Lodge again the
whole settings tab for home environments was gone...
v13 Release notes:"Remote rendering support for Unity has been added so
developers can more easily build and test Hand Tracking apps through
their PC"I can't find any documentation on this. First I thought it
would work like android remote rendering....
I would like to map the hand tracking bones to my custom avatar with arm
IK. But the hand bones from the hand tracking sample framework are
generated on runtime and until I cant test it in the editor I don't know
how to re-target the hand transformat...
How is this even possible?After the last update I got many tracking lost
errors in a room I played since quest 1.And now with v40 my Quest 2
turns off every 2 minutes when using Air link.I have to manually power
the quest back on.
I just noticed that since the update, the hand tracking quality is also
back to the level of the first revisions.If the hands come closer than 2
cm, both hands are hidden.With V35 overlapping and touching of hands and
fingers was possible without pro...
I preordered the quest 1 and the quest 2.But I have never had such
problems as since v26.Of course, since v25, the home environment is so
jerky that I can really only use the passthrough environment.But that is
still my smallest problem.The tracking ...