Unity 2017.4.9f1, Oculus Utilities and Platform SDK version 1.28.0.I
have implemented entitlement checking and have verified that it is
successfully determining (i.e., not erroring inside of a try block) that
the user is not entitled to use the app, ...
Hi @juanoldinho. It's late August now and we're having this issue, too.
Has there been any resolution? We are certain our application is exiting
gracefully to Oculus Home. All of our exits happen via
Application.Quit() in Unity.
Ah, not to worry. This was my bad.Turns out its not enough to implement
the entitlement check correctly to fail, it has to pass. As soon as I
set up my Oculus account as an admin for the app, the test passed.