From the Oculus Blog post
https://www.oculus.com/blog/powering-the-rift/Our development for OS X
and Linux has been paused in order to focus on delivering a high quality
consumer-level VR experience at launch across hardware, software, and
content on...
I found a couple of issues with the OS X / OpenGL SDK rendering that I
wanted to bring up to the Oculus SDK Developers:1. As you might be
aware, ovrDistortionCap_Overdrive doesn't appear to be implemented at
all for OpenGL. I've started to stub in so...
This might sound like an odd request, given that the Oculus SDK provides
a way of generating an Orthographic Projection matrix at varying
"distances" for 2D rendering.I'm working with some legacy OpenGL code
and want to keep the supporting Oculus cha...
So developing with the Rift as a primary display is a huge pain. It
appears that even the runtime/SDK demo's require the rift to be
configured as the primary display in order to work properly (on OS X at
least, I haven't tried in Windows recently). L...
I just noticed that ovrDistortionCap_Overdrive is only implemented in
CAPI_D3D1X_DistortionRenderer.cpp. This is the case for Oculus SDK
v0.4.1 for OS X which only supports OpenGL.FYI, looks like OpenGL users
still need to come up with your own worka...
"Snappahead" wrote:By running stripped down, low detail experiences.I
don't understand your argument here. Oculus doesn't officially support
or recommend any laptop, so why does that comparison matter?Gear and
Morpheus will be the lower end VR option...
"EarlGrey" wrote:Mac computers simply don't have the raw GPU power to
run VR.Linux is a schizophrenic platform to develop for, with a tiny
desktop userbase and lots of driver issueThat's pretty funny.The last VR
project I worked on could consistently...
"Metalsech" wrote:Hey guys, I was wondering if anyone could assist with
a setup issue on my DK2. I have SDK 0.5.0.1 which I believe is the
latest version....When I open up the game I can see it through the rift
but instead of show a single screen its...
"jrd3d" wrote:https://forums.oculus.com/viewtopic.php?f=26&t=13606this
is a thread I have been following, but haven't seen anything mentioned
in quite a while There's also been some detailed updates posted on the
/r/oculus
sub-reddit:http://www.redd...
"Hammer09" wrote:Question here, so would like some guidance
please.Running Bilago's VR Game manager, is there anyway I can get this
to launch on my rift onto the secondary screen.I use teh Extend Desktop
to the HMD option.I'm not sure if QUAKE (or ot...