Hi, we have over 10 playtsters waiting to play our Alpha build and we
are struggling with figuring out how to make the Release Channel feature
work so our playtesters can access our Alpha build in their VR headset.
Issue:Playtesters are invited and c...
Hi I am running remote user testing session of our VR game and have a
couple of questions to the technical setup you might know.Recording:
what is the max size of a video recording and still share it to Facebook
messenger from the Oculus Quest? (I am...
Hi, we ended up using ArborXR for testing and before that we figured out
that you could send a link to them I think. it is so long ago I can't
remember now.
Wow this worked. @ForemanDev I am so grateful for your instructions. Any
body who has problems with his please reach out to me and I'll happily
walk you through it if need. Unbelievable that this process is so
buggy.
Is your instructions for approved App Lab apps or does this also work
for the Release Channel route? My understanding is the App Lab builds
are approved according to App Labs criteria whereas Releas Channels the
app can be in any stage. Here is a ref...
we are in the same boat.... Here is my experience: We currently have
over 10 playtsters waiting to play our Alpha build and we are struggling
with figuring out how to make the Release Channel feature work so our
playtesters can access our Alpha build...