When doing record and shaking your head, or with low fps, you can see
black borders on the edge of the records.I know this is due to
Asynchronous Time Warp (ATW) and apparently there is no way to disable
it?
(https://communityforums.atmeta.com/t5/Uni...
I am experiencing a weird issue developing with Unreal Engine 4.I have a
scene, containing some transparent object, forward rendering, using a
second render camera (render to texture) that is 90fps proof on Vive,
WMR, but is ~60fps using Oculus. Even...
Hi everyone,I am a student and are very proud to show you my product
:Asteroids VR is a mobile game on Android you can get today on the store
https://play.google.com/store/apps/deta ... aceshooterIt is a space
arcade reflex game.Contrôle a space ship...
Hi everyone,I got noticeable double vision when I move my head.But at
the same time, I got 60 fps according to HUDFPS from
http://wiki.unity3d.com/index.php?title=FramesPerSecond.How is it
possible ?I deactivate some consuming scripts (a big mesh col...
Hi,I am trying to use the mobile SDK on Unity but it is not working.I
downloaded Oculus Mobile SDK (https://developer.oculus.com/downloads/
... bile-0.5.0)In the 800mb zip file I select
VrUnity\UnityIntegration\Unityintegration.unityPackage.First, on...
I do have the same question. How to disable Asynchronous TimeWarp
(ATW)?I am also interested how you did change the submitted camera to
oculus mirror? I try Oculus spectator
(https://developer.oculus.com/documentation/unity/unity-spectator-camera/)
b...
"g4c" wrote:I tried the cardboard version in my GearVR/Note4 with USB
tilted up.Great work! I have the nice relaxing music playing as I type
this. 8-) Thank you very much, the music has been made by another
student who works with me.You can find the ...