Obviously it's possible, since the Unity editor has access to finger
movement data during testing. But as far as I know, we lowly developers
don't have access to finger tracking in PCVR at the moment, whether in
Oculus Desktop or SteamVR, correct?I w...
In the Unity store, Oculus Integration claims it's compatible with
"2019.4.4 or higher" The LTS version of Unity is 2019.4.3 Was this only
tested with a version of Unity we can't get our hands on yet, or is that
a typo? Either way I'd love to use thi...
Glycon is normally just a motion capture system that uses your VR
headset. But I thought it would be interesting to use the virtual set
tool, to draw some things around my neighborhood. I did this early in
the morning. And it looks like the Quest can...
I mean, I think it worked at one time. I could've sworn it worked when I
first fired up the Quest locomotion example a month or so ago. But now,
teleport doesn't work. Unity 2018 or 2019. I'm at a complete loss, and
surely it's not just me. I restart...
Is it possible to stream to Facebook from an app on a Quest prior to
being in the official Oculus store, or is that tied to being in the
store? Thank you!-Chilton
Well that's interesting. So socket connections don't start if the wifi
is public? I wonder if that's documented somewhere. I'm curious what the
reasoning is.
The only reason Oculus doesn't work on the Mac is a feud between Lucky
and Apple. But if it did, there'd probably some kind of App Store issues
now, too.