The current apps that support by Mixed Reality Capture in public builds
are.SUPERHOTReal VR FishingGadgeteerKingspray GraffitiBeyond the list
that oculus has published i managed to capture Space Pirate Trainer and
Gravity
Sketch.https//developer.ocul...
Today i saw a talk at Unite Copenhagen about great performance
improvements using Data-Oriented Technology Stack (DOTS).
http://youtu.be/yTGhg905SCs I wonder if anyone has already applied this
for VR development in combination with Oculus Intergratio...
I'm working on a quest vr project, and i'm using Oculus Intergration
1.38Recently i have updated the project to the latest unity version.But
after a build i get the following error.I tried to renew the manifest,
but it didnt work.Anyone know how to s...
I'm having a scene with multiple gameobjects that i can grab. I am using
the OVR Grabber and Grabbable scripts, but I want to set it up so that
when the player releases the object in a certain distance, it snaps back
to it's original position and rot...
I'm having a scene with multiple gameobjects that i can grab. I am using
the OVR Grabber and Grabbable scripts, but I want to set it up so that
when the player releases the object in a certain distance, it snaps back
to it's original position and rot...
stevehinan said: In Unity 2019.3 what is the correct workflow to obtain
the latest Oculus Unity Integration updates: Asset Store Oculus package
and Package Manager Oculus package?Is the Asset Store package going to
become a Package Manager package?Bu...
For everyone who do not know what low overhead mode is (incl myself); It
is described as increasing performance by doing “less driver
validation”. This could allow VR developers to squeeze out extra
performance on Oculus Quest, Oculus Go, and the Sam...