Hello all,I just submitted Cosmotic Blast and I uploaded all of the
supporting graphics. I was hoping after I submitted them that they would
replace the peachy placeholder graphics. That didn't happen. Do I need
to clear some cache? How do I do that?...
I got two errors when importing the Oculus Integration 1.24.Copying
Temp/Export ... to Assets/Oculus/VR/Plugins/1.24.0/Win64/OVRPlugin.dll:
Access is deniedCopying Temp/Export ... to
Assets/OSPNative/plugins/x86_64/AudioPluginOculusSpatializer.dll: A...
AvatarSurfaceShader.shader and
AvatarSurfaceShaderSelfOccluding.shaderIncludes an OvrAvatar folder that
I believe is moved. This prevents compiling of the shader. Anyone run
into this? #include
"Assets/OvrAvatar/Content/Materials/AvatarMaterialStateS...
As some of you know, The Cosmotic Mission is a VR game that was funded
by a small Kickstarter about a year ago. Well it's finally approved in
Early Access :
https://www.oculus.com/experiences/rift/1714492621942434/For those of
you that have participa...
As some of you know, The Cosmotic Mission is a VR game that was funded
by a small Kickstarter about a year ago. Well it's finally approved in
Early Access :
https://www.oculus.com/experiences/rift/1714492621942434/For those of
you that have participa...
I can confirm this code works. I just abstracted the input for my
joystick and on my controller manager as a static so anywhere and
everywhere that need it could get it. My game even passed the steam
store: https://store.steampowered.com/app/1276710/...
This was the only issue I had porting my Oculus game to the Steam
platform using the Oculus integration. The index thumb stick didn't get
mapped. Ugh. Anyone? What did you do @kexar ?
The website works. It's within the Oculus application and when you
launch the app. You know, you get the landscape image and square image
briefly before the app takes over.