I can successfully install my (unity developed) myapp.apk file onto the
Quest 2. Two issues:1. Where does adb actually put the app?2. I want to
be able to start and restart my app at will. I can "adb shell" but when
I run "start" it requires root. So...
The title says it. In a "3D" project, to which I have added oculus XR
settings, I delete both OVRGrabber and the rigid body from the left and
right hands. Some piece of Oculus code, running who knows where, keeps
putting a Rigidbody and OVRGrabber co...
I figured it out. To avoid the root problem, you can do the
following:INSTALLadb -d shell pm install -r MyApp.apkRUNadb -d shell am
start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER
-S -f 0x10200000 -n
com.MyCompany.MyApp/com.un...
I found a solution, but it isn't pretty. First, I tweaked the
Settings/Execution Order, and then I entirely removed the Oculus Sample
Framework from my project's directory structure. That fixed it.