I have a fully functional unity hand tracking project which works
perfectly when compiled on the quest. I was happy to hear that I can now
test it directly in the play button of the unity editor using Link. I
have upgraded my project to v13 , I start...
any know how to control or disable hand occluding so that hands can
overlap. Currently the hands fade when occluded , is there a way disable
this with a low hand confidence?
I know there's a lot of people having problems with this and I've
followed many tutorials that try to fix this issue, but I cannot for the
life of me fix it. I've tried a lot of things and spent a lot of time on
this and I just cant figure it out. I'...
Did anyone get working the social start or platform SDK on Oculus Quest
using unity? I'm trying to get the matchmaking and rooms working but
running into a lot of problems. For example the Social starter sample in
the avatar directory crashes when I ...
Hi, I'm also trying to do some kind of teleport function with hand
tracking using the pinch gesture. Could someone, at a high level explain
to me what I need to do to to get this working? I haven't found any
tutorials and I'm not really sure where to...
Corysia, thank you so much. I tried this approach several time and I
couldn't get it to work. The key I believe was to "Set the layer of the
OVRPlayerController as Player. Do not recursively mark all child
objects. We only want the top object to be o...