RoryLaneLutter
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since ‎01-06-2015
‎02-23-2021

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  • 27 Posts
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Or, for that matter, disable the need to have Oculus home open? I'm developing in Unity all day every day, and I am well aware of the potential discomforts associated with using VR. I really don't need to see that warning a dozen times a day. Is ther...
Hi. I've been using medium for a couple months, and I've some suggestions.1) "Move Tool" This would also be equivalent to a Z-brush style "Move Brush" or 3DSMAX style "Soft Selection".The purpose of this tool would be a non-destructive way to quickly...
Hi. I'm a game developer. I got a DK2, and created some Demos in early 2015. I spent the last year making mobile games, but I just dusted off the DK2, updated the drivers, and started working on some of my old projects.It appears that there is now a ...
I'm trying to cross develop between Oculus Rift and Mobile. I'm looking for advice on the next steps of integration for my input module Unity 5+ and Oculus Rift .7+My strategy thus far has been to extend Unity's PointerInputModulee to create a virtua...
I had a much better question, and I might submit it later when I've had an opportunity to FTP my Unity package to my website so I can provide a link here. I find it amazing that this website does not allow unity packages as a type of attachment. That...
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