EpicZa
Honored Guest
since ‎01-07-2015
‎02-23-2021

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Im close, so close! But looking left actually looks right! I tried taking out the .inverted but that just means that look up/down are the wrong way round, I tried computing the up vector from the cross of the right and direction vectors, but same thi...
So im trying to compile thishttp://nuclear.mutantstargoat.com/hg/oculus2/file/5558b43eb653/src/main.c(Want to use opengl as I want to add in LeapMotion with minimal effort, but thats for later..)And I spent ages trying to figure out what .libs I was ...