since ‎05-21-2017

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I came across this blog post from Oculus regarding the proper way to request a download from the Android OS. Here is the article: https://developer.oculus.com/blog/tech-note-downloading-data-in-the-background-on-mobile/?locale=ru_RU I'm trying to dow...
When I build out our project using Unreal 4.25.3 oculus integration using standard save features, it works on the consumer headsets but does not save on the Enterprise edition headsets, also known as the business edition headsets. Why are these diffe...
I have a project with several video files that are played on a screen in game. The videos are 1280x720 H.264 MP4 with stereo sound. I'm using the Unreal engine and everything works perfectly when I build to ES3.1 but when I do a Vulkan build the fram...
We have spent almost a month on this issue with no resolve. After speaking with Renee from Quest for Business team, it's clear that Oculus is WAY behind on their promised features and they are scampering to catch up. Our biggest issue now is that an ...
Hi, I've posted this on the Unreal forums as well so if I get an answer there I will post it here. I've been developing a VR demo in Unreal 4.22 for the Quest for about a month with great success. It is a multiplayer shooter and I've been hosting on ...
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