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Hi,Has anyone ever tried swapping out the usb port of the gearvr to support data transfer? the workflow for dev in ue4/unity is atrocious with having to continiously remove/replace the headset to deploy and test.
I saw a review that said the new 2016 gearvr has a usb port on it, does this mean you can deploy to the phone while its still inside the gearvr? instead of continuously taking it out and putting it back in?
If Oculus were struggling to get anywhere close to the often repeated 'around $350' why didn't they create a 2nd sku without the extras and packed into a cardboard box? For a lot of people that was the choice between having one and having to do witho...
Now that we are about to pre order the final CV1 release, will it still be subject to the enormous postage costs for those outside N.America?
Have Oculus stated whether nor not games/programs written using their libraries to target the Rift will incur any form of licensing fee from them from developers?
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