I'm trying to understand the Gear VR audio so that I can create audio
for my 360 films. I can see in the folders for the other experiences
(strangers, introduction etc...) there are 8 audio files:0L, 0R, 90L,
90R, 180L, 180R, 270L, 270RSo, I have cre...
Hi, Apologies for the n00b question (I dont have a working Gear VR yet
in UK - O2 and their stupid firmware ggrrrrr)...I have a game which I
want to push to Google Play but also make available for Gear VR. Does
anyone know the process for submitting ...
I have done this and it works! Created the 5.1 mix in logic, bake to mp4
and put on the card. Only annoying thing is MilkVR isn't available in
the UK so I have to use Hola and then turn off Wifi.
Great! This is good for me. I'm an Ableton user and have been playing
with the plugin and it's really great so well done!I'm imagining the
process of sound designing for video VR in Ableton. I guess I would have
to use an unwrapped, stitched video, i...
OK thanks but excuse the n00b questions...why would I use this in Unity
when Audio assets can be applied to objects within the environment, and
then those sounds processed to be spatialised?Could this be used for
video applications - to move the voic...