Hey guys, been a while since I gave dying light a try on the DK2. Have
their been any changes that optimize performance in VR? If so then what
is the optimal Oculus SDK version to plat it with?Thanks!
Currently I am running a dual boot with two iterations of the same
Windows 7 ultimate, in order to play the new and old demos. I am
wondering if anyone has tried doing the same but then updating one of
the installations to Win10? Will the updating of...
It's been a while since I picked up the Rift, but now that bass fishing
is over I figured time to jump back in. I see the SDK has changed a few
times since the 4.3 that I was using. With the 4.3 I had a much better
experience using my overclocked 75h...
dang and now noone is answering you...that has me on the road to
returning my brand new rift rather then bothering with support. Most
places have a limited return time for electronics so Oculus is really
screwing their name here. I def should have re...
I see what you mean, just that AMD makes it sound like their drivers
conform to the oculus sdk and all apps written for the oculus sdk will
therefore work. I think it's just sketchy advertising on AMD's part.
as far as I'm reading it doesn't necessarily depend on the ap, but
instead on the oculus sdk. This is a quote from AMD and the link which
follows is the page the quote originated. look to the very bottom of the
link."*Oculus SDK 0.7 and later adds Di...
Hey Cyber, if SLI/crossfire isn't supported then liquid vr isn't
supported...right? Don't we have to enable Crossfire in order to use
Liquid VR??? I can't seem to find any info on it.