I've got my rift here and am feeling a bit guilty for not developing
anything with it. It's also distracting me from other projects. So I'm
open to loaning it out to someone that needs one to work on something
awesome.Reply here or message me if inte...
I've been playing better than I ever have at TF2. I've never dominated
like this before and I think I've figured out why.When the mouse
crosshair is not fixed to camera movement, aiming feels a lot more like
it does when you're not gaming. Being able...
So it seems like the natural position for the rift when it's not being
used is to have it facedown on the giant rectangular face. If you Oculus
keeps that design could they add some rubber feet bumpers to the face of
the rift? Especially if you're go...
I'd like to try out Second Life on the Rift. They've open sourced their
"viewer" and there are several forks available. I'd hack it up myself
but my C++ skills are too rusty.http://community.secondlife.com/t5/Gene
... -p/1826591http://www.oculusrift....
"Tamulur" wrote:You can correct for the different orientation when
rotating the bone:public Vector3 neckCorrectionEuler;void LateUpdate(){
headBone.rotation = cameraObject.rotation * Quaternion.Euler
(neckCorrectionEuler);}During runtime, change the ...
"cybereality" wrote:Can you guys let me know specifically which apps are
crashing for you?I ask because older apps (compiled with SDKs prior to
0.4.3) may crash with newer runtimes.The test demo scene in the config
app was crashing for me.I was able ...
This has started happening for me now. I used to be able to do direct
mode, but now it's failing out no matter what I try.I tried updating to
the brand new 4.4 but it didn't help. Here is the dump when trying to
run the demo from the latest config ut...
I experienced trouble focusing and seeing depth perception in real life
after playing Lunar Flight with the rift for an hour or two. The only
other time this has happened to me is when the calibration of TF2 was
way off. I also noticed that I can see...