OVR crashes the Unity Editor when saving a script while in play mode.
I'm not sure if the crash occurs exactly before or after
reloading.Here's a script that detects when Unity will reload, removes
OVR, and stops play mode. I haven't successfully res...
Trying to use custom hand poses for holding different items. Here's my
current workflow for creating poses:In Oculus Link, play scene and
pauseDuplicate hand GameObjectAdd a Pose Edit Helper componentAdjust
transforms until happySave as prefabI know ...
Using Unity 2019.1.2F1, using Oculus Integrations 1.41.I'm having this
weird issue that's hard to debug.My app consists of multiple scenes that
I load in consecutive order. Everything loads correctly except for when
I'm loading from scene 1 to 2. At ...
Oculus Link is here! Since there's little information available so far,
here's a quick guide.Set UpThe cables that ship with the Oculus Quest
don't work (even though the set up in Oculus Desktop shows that), you
will need a good USB 3 to USB C cable....
I'm using the trigger for interaction and thumbstick for movement. When
my laser is over an interactable object, both the trigger and thumbstick
will activate UI events. Is there an Oculus or EventSystems setting for
UI events to ignore the thumbstic...
I'm experiencing problems with the Link today. Oculus won't let me enter
Link unless I update, which doesn't happen until I enable PTC. With PTC,
I'm able to enter the Link however I'm getting heavy flickering in my
Unity scene. I suspect I need to u...
After you've enabled Oculus Link, your Quest will be in the Oculus Link
home menu. There in the navigation bar, you have the option to Add
Desktop Panel.
If Oculus Integrations prints out SDK v0.0.0, double check you have the
Oculus Desktop and Oculus Android installed in your Package Manager.
That was an easy thing I missed.