I was wanting to buy something just browsing all the games and
experiences and to my surprise most things get low ratings and bad
comments from users. Is the good content really limited?I already have
arizona sunshine, roborecall, some zombie game, q...
Hi, i've been waiting for a good boxing game for two years. Nothing has
come out. And i mean realistic style not cartoonish(Knockout league with
an octopus). I've also wondered if they're ever gonna make a Brawler
kind of like the NES/SNES ' "Double ...
Like we were shown in the oculus first contact, there's a lot of things
you can do with the touch controllers.. But there are no games that
implement many of these. From what i've played, it's mostly grabbing
objects, throwing them, and shooting.
One day i was checking out the Gear VR. As soon as i put it on the two
eye lenses merged and it looked as if it was one image. But with the
rift it feels as if i'm wearing glasses. I see the the black space
between my nose and around my eyes as if i ...
When yuo load the OVR player controller, movement is already available
with the joysticks. PLUS the D pad also does movement, like faster
running. But i don't want that. I want to use the D pad for my own
actions. Is there a way to edit it?
Thank you very much. I know about the names of the Buttons and how to
check them if pressed. But what i'm saying is, by default the
PlayerControllerOVR already has actions mapped to those buttons.
Specifically moving forward fast. But i don't want th...
I don't think it's implementation as i can just load assets to my
project and it will give me the lag even if i don't have any code OR
Even if not all the assets are used in a scene
Well i would leave the headset outside but since we have cockroaches and
stuff, i run the risk of putting on a headset full of critters, even
spiderwebs. So i always have to roll the cable and put the rift back in
the box or in a backpack i have