Following a suggestion from the blog post
https://developer.oculus.com/blog/getting-a-handle-on-meta-quest-memory-usage/
I set the screen resolution to 16x16. This causes Text Mesh Pro UGUI
components to render incorrectly, as gray blocks. Is there a...
We're also getting crashes related to tracking, pointing at
CamSlamCfsMgr, Binder, and /system/bin/trackingservice. This usually
happens to the same developer, in the same space, which is almost always
darkly lit. I understand the tracking may be wor...
This is still a huge issue. It appears that Unity, on Oculus Go and
Quest, pre-allocates 2.2 GB in an empty project! Further, some memory
allocations (ex: new Texture2D) allocate outside of this reserved 2.2 GB
and eventually causes the device to run...