Hi,I'd like to access the same performance stats as are given with adb
-s %DEVICE% logcat -s "UE4 -s VrApi" but *within* my own application.
Does anybody have an idea how to achieve this? Is there any API I could
access directly, or (plan B) could I ...
Hi Anonymous,I know this is old, but I've spent days now trying to
figure this out, so I'll ask anyways.Did I get that right, you were able
to get shadows from dynamic objects using a stationary light without
enabling MobileHDR? Would you be so kind ...
I am currently developing a VR app, using the old Quest-1 as PC-VR
headset (for that, it still serves really fine and just as good as the
Quest-2).However, as my son is now using this as "his" Quest, we added
an account for him - which now forced me ...
Telling the man to remove the other account is a hacky fix for the
**bleep** "do you want to switch user?" pop-up dialog. Please remove
that dialog - if I *want* to switch users, I can do that all on my own,
you do not have to ask me every time I put...
Hi, @CarpetFace and @SlaterNation, thanks for your hint. I'm aware of
the OVR Metrics tool (and I'm using it almost every day in "HUD-mode").I
was just wondering if anybody already came up with an integration into
UE4 - I can see they have an API for...
As it was too late for me to stop the migration to Win11 I just gave it
a try. And, I must say that so far I have no issues using Win11+Oculus,
too. So I guess I'm also one of the lucky ones after all. Edit: I'm
taking that back. AirLink isn't worki...