Hi,I'd like to access the same performance stats as are given with adb
-s %DEVICE% logcat -s "UE4 -s VrApi" but *within* my own application.
Does anybody have an idea how to achieve this? Is there any API I could
access directly, or (plan B) could I ...
Hi, @CarpetFace and @SlaterNation, thanks for your hint. I'm aware of
the OVR Metrics tool (and I'm using it almost every day in "HUD-mode").I
was just wondering if anybody already came up with an integration into
UE4 - I can see they have an API for...
As it was too late for me to stop the migration to Win11 I just gave it
a try. And, I must say that so far I have no issues using Win11+Oculus,
too. So I guess I'm also one of the lucky ones after all. Edit: I'm
taking that back. AirLink isn't worki...
Shiiitt. I just gave in to Windows' constant begging to install Windows
11, which will be done tomorrow morning. Looks like I'll have to stop
the automatic reboot and keep my machine running until
Oculus->facebook-meta get's their stuff together.Seri...
Hmmm... trying to get our project running on 4.25 (oculus src) again. It
still crashes immediatly on the quest, and the log gives me a...06-12
00:56:07.912 16800 16800 E AndroidRuntime: FATAL EXCEPTION: main06-12
00:56:07.912 16800 16800 E AndroidRun...