We are trying to test subscriptions. The documentation is not very
clear. It has a lot of information but is not well organized. I have
read most of the links and try to follow most of them. I am a developer
for my app but not the admin. I cannot loo...
On the documentation for subscriptions here, there is a link when
talking about Entitlement checks. It says:Don’t show customers a
subscription plan as IAP if they already purchased it from the PDP. Your
app should do an entitlement check to determin...
In the documentation for IAP it reads, add-ons have 2 price display
options, the defined price and the $0.01 off that displays for
developers within the org.Well when we login to test this, it does not
behave like this on the alpha channel or the liv...
I found the solution on the s2s documentation here, is at the bottom and
it shows that you need to add the credit card by using the meta app and
adding the numbers on there. Weird that everything is pieced out of
order and somewhere else.
I think the feature is not available yet. They sent out an email,
discussing the issue. I think it will fade out and no longer be a
requirement. For now what we sometimes do is set the graphics way low
for the quest 1. So is all pixalated or load a c...
I print out a list of all the items the player has purchased. Then
consume all those items to make sure any consumable item is cleared from
the list. The problem is that, when I purchase an item oculus returns an
error code 0. (I did not have the ite...
I can verify this is not the issue right now. Thanks for the extra
knowledge. I did not have the consume aspect for consumables. Now I do.
But I have both consumables and durable and both throw the error. I also
did a check on the account when I pass...
I think you are onto something. Weird that the examples don't show this
line of process for consumables. Consumable purchases must be ingested
by your app before they can be made available for purchase again.Launch
the checkout flow for a SKUTo launc...