If a SpatialAnchor exists locally, but I don't have its UUID information
on the app, is there a way to delete a SpatialAnchor whose UUID is
unknown?If there is a way to simply get a list of UUIDs of
SpatialAnchors in the local, I would like to know t...
I was able to get it to work on UnityEditor with no problem for both
Quest2 and Rift, but when I build it and run it as an apk file with the
source unknown, the error occurs. Is it not possible to connect to
MetaPlatform when the source is unknown?
Avatars may disappear when tracking coordinates are moved to a position
farther from the camera than a certain distance.Could you please let me
know if you know the cause of this?
I added the MetaAvatars SDK to implement the MetaAvatars functionality
for an already released AppID, and when I tried to connect to
OvrPlatform, I got a "Failed to initialize OvrPlatform".I checked the
error message and found it to be "NotEntitled"....
Please let me know! OVRCameraRig of Oculus Integration V.31 that
supports OpenXR should work with OpenXR plug-in + latest SteamVR
Runtime, but it didn't work.Is it a misunderstanding?
Can I place my avatar farther away from the CameraRig?I would like to
know how to keep the avatar shown even when it is far away, as it hides
when I move away a little.
Problem solved.I had already released the app on AppLAB, but I needed to
purchase the target app once from the AppLAB side for the account to
test it.After the purchase NotEntitled" no longer occurs.
Problem solved.I had already released the app on AppLAB, but I needed to
purchase the target app once from the AppLAB side for the account to
test it.After the purchase NotEntitled" no longer occurs.
The result of "OvrPlatformInit.InitializeOvrPlatform()" is Fail.I added
the MetaAvatars SDK to implement the MetaAvatars functionality for an
already released AppID, and when I tried to connect to OvrPlatform, I
got a "Failed to initialize OvrPlatfor...