I added the MetaAvatars SDK to implement the MetaAvatars functionality
for an already released AppID, and when I tried to connect to
OvrPlatform, I got a "Failed to initialize OvrPlatform".I checked the
error message and found it to be "NotEntitled"....
Please let me know! OVRCameraRig of Oculus Integration V.31 that
supports OpenXR should work with OpenXR plug-in + latest SteamVR
Runtime, but it didn't work.Is it a misunderstanding?
Thumb and index finger touches do not respond in Oculus
Integration_V.31.0.I've confirmed that downgrading to
OculusIntegration_V.29.0 works, but does anyone know how to fix this
issue?
I used Oculus Integration-V.1.31.0, which is fully compatible with
OpenXR, and set RunTime for SteamVR.However, the OVRCameraRig cannot
receive tracking, the camera is fixed, and the arm does not move.
SteamVR has been updated to the latest version. ...
I'm testing a sample scene of the Passthrough API, but when I run the
application after building it on OculusQuest2, the child elements of
HandMeshUI are "disabled" in "PassthroughHands" and all Sliders are not
displayed. Also, my hand is not display...
Problem solved.I had already released the app on AppLAB, but I needed to
purchase the target app once from the AppLAB side for the account to
test it.After the purchase NotEntitled" no longer occurs.
Problem solved.I had already released the app on AppLAB, but I needed to
purchase the target app once from the AppLAB side for the account to
test it.After the purchase NotEntitled" no longer occurs.
The result of "OvrPlatformInit.InitializeOvrPlatform()" is Fail.I added
the MetaAvatars SDK to implement the MetaAvatars functionality for an
already released AppID, and when I tried to connect to OvrPlatform, I
got a "Failed to initialize OvrPlatfor...
A little progress has been made.I tried it with Uniry2020, but
restarting Unity seems to solve the problem.In Unity2021, it was not
resolved by rebooting. The recommended environment for Meta is 2020, so
I'll try using it in 2020 for the time being.