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I'm really having a horrible time trying to get useful info from my Go for debugging. I'm getting a crash only in my Go (Rift runs fine, in Unreal runs fine) and I've been trying to track it using logcat. When it crashes, I use adb logcat > crash.log...
I've followed the documentation for setting up Oculus Remote Monitor and I am able to successfully locate my device and enable the capture server. When I go to 'Start Capture' and run the apk on my Go, it never detects a host to connect to. My Go is ...
I'm trying to do some camera fades for an Oculus Go project in Unreal 4.20 and am unable to find a good way to do so without enabling Mobile HDR. I imagine that would destroy my framerate. What are the options to replace a camera fade in this case? I...
I've successfully installed the OVRMetricsTool to the Oculus Go but I'm having a very difficult time figuring out how to retrieve the logs from it. The mobile guide only mentions how to retrieve it from an Android phone, unless I missed something. Ca...
Howdy - I've installed the Oculus Spatializer to my FMOD Studio and it shows up fine in the program. I've dropped the Oculus Spatializer onto my event's master track. When I play events within FMOD, everything works/sounds fine. When I build and drop...
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